Workshop Preperation


Goal

Having a great selection of participants and a well prepared workshop with enough space and material for spontaneous method adoptions

Best practice

  • Invite a group with different backgrounds to have a flexible idea generation
  • We recommend a group size of about 12-15 people for a workshop, nevertheless the described methods are also working in smaller groups and can be included into the daily work
  • Send some rough information about the Problem Solving Process in the invitation
  • Call the participants a week before to catch their first ideas regarding the workshop topic ("What is working well already?", "Where is room for improvement?")
  • Organize cookies, fruits, coffee, water and lunch for the breaks
  • It would be perfect to have the following set uo in the room:
    • Beamer
    • At least 5 flipcharts and 5 whiteboards incl. paper
    • Music and speaker
    • Moderation case with cards, pens, sticking dots, pins, tape
    • Place chairs in a circle without tables to get the full attention of the audience
  • Prepare an agenda and define the results you want to achieve

Methods

Input Mind Map

Prerequisites

Feedback from workshop participants

Process

  1. Cluster the input of the participants about what is working well and where is room for improvement
  2. Create a mind map on a flipchart

Material

Flipchart, pen

Workshop Introduction


Time

about 5% of total time

Goal

Commitment & Connection - Having a good and open minded spirit in the team knowing the creativity mindset and rules

Best practice

  • Getting to know each other
  • Introduction into the workshop including the objectives
  • Creativity is fun

Methods

Introduction via Name Tag

Prerequisites

if not everybody knows everyone (on/off teams)

Process

  1. Each participant creates a name tag and introduces himself with name and department

Material

Paper, tape & pens

Rules for Creativity

Prerequisites

a practical exercise for creativity recommended

Process

  1. Ask the participants about stumbling blocks and what is killing creativity
  2. Collect the feedback on a flipchart and invert to behavior to avoid blocks
  3. Name it Rules for Creativity
  4. Ask the participants again regarding further Rules for Creativity
  5. Add further input on the flipchart
  6. Pin the flipchart at a good visible place and underline that this rules are valid for the workshop

Material

Flipchart, pen, tape

Problem Solving Process

Prerequisites

A practical exercise for creativity recommended

Process

  1. Draw the Problem Solving Process
  2. Point out the following aspects based on the experience of the exercise:
    • Idea generation split from evaluation
    • No borders are valid in the idea generation
    • Some switches in the order of the phases are possible, but no mixing of phases
    • Describe the time split (10%, 40%, 40%, 10%)
    • ...

Material

Flipchart, pen

Idea Storage

Prerequisites

Prepare the idea storage chart at a visible position in the room

Process

  1. Point out the rule: Ideas first – always
  2. Introduce the idea storage flip chart
  3. Every idea that comes to mind should be written down there – so it can’t be forgotten

Material

Flipcart, pen

Lencioni

Process

  1. Introduce the Lencioni triangle to describe where a lack on results could be cased

Material

Flipchart, pen

Phase I

Analysis Phase Problem Description


Time

about 10% of total time

Goal

Aiming a common level of understanding of the ideation topic as basis for the ideation phase

Best practice

  • make the topic visual, tangible and fun, but keep it simple
  • restrictions coming from daily business are not valid – make restrictions visible, but do not accept them
  • Introduce creative questions and analytical questions

Methods

Leonardos’ 100 Questions

Prerequisites

Problem is known but the creative question needs to be sharpened

Process

  1. Reformulating the start question
  2. Write down 100 new reformulated questions in 60 minutes
    Not enough time? No worries - it’s scalable. Also 50 questions in 30 minutes is working great
  3. This exercise will help you to understand the real problem. So stick to it, even when your head seems empty. You will come up with even greater ones – you will be surprised!
  4. Differentiate between analytical and creative questions – indicate the different kinds of questions
  5. Check whether further analysis based on the analytical questions is needed

Material

Paper, pen, time, silence

Problem Rephrasing

Prerequisites

Problem is known but not 100% clear; power of rephrasing shown in an exercise recommended

Hints

  • Cluster all reformulations to vivid how questions
  • Animate participants to reformulate, to cover as many aspects of the problem as possible

Process

  1. One of the most important ideation techniques - Have a look on the problem from different angles
  2. Rephrase the problem
  3. Think about the problem headstand, enlargement and focusing on problem details
  4. Write down the new formulations
  5. Check where further analysis is needed

Choosing a Formulation

  1. Number the reformulations
  2. Every participant gets to choose 3 formulations individually
  3. The Formulation with the most votes wins
  4. Depending on the time available, you can work on more than one question

Selection Criteria

  • As specific as possible
  • As vivid as possible
  • Look for suprising reformulations

Material

Paper, pen

Ask the Expert

Prerequisites

  • Problem is clear
  • At least one acknowledged expert is among the team

Process

  1. Define/present the problem
  2. Ask the expert
  3. Ask about restrictions, but don’t accept them
  4. Visualize all comments from the expert

Material

Flipchart, Pen

Collect Aspects of the Problem

Prerequisites

  • Problem is clear
  • All participants are experts with different knowledge about the problem

Process

  1. Define/present the problem
  2. Collect comments and opinions
  3. Visualize them
  4. Evaluate them with dots (optional)

Material

Flipchart, pen

Define the Problem

Prerequisites

Problem is unclear

Process

  1. Collect aspects of the problem on cards
  2. Structure the material
  3. Develop different phrasings
  4. Evaluate and choose one phrasing
  5. Start the ideation phase with the most important one

Rules

  • Only one aspect per card
  • Collect pros and cons on cards with different colour (if possible)
  • Write with marker
  • Have an editorial team for the structuring
  • Evaluate with dots

Material

Flipchart, pen

Phase II

Creative Phase Ideation


Time

about 40% of total time

Goal

Generate as many ideas as possible without evaluating them

Best practice

  • Talk about stumbling blocks and apply rules for creativity
  • Make restrictions visible, but do not accept them
  • Use the advantage of the team (synergetic effect)
  • Include mavericks
  • Have breaks to give the chance to read the ideas of others
  • Use methods like 6-3-5 Brainwriting (see below) to get started with idea creation

Methods

Patterns/The Dip – How our Brain is Working

Prerequisites

starting point of the ideation phase

Rules

  1. Introduce that our brain has leaned to work most efficient over the years – patterns were created to have fast solutions in mind
  2. Patterns hindering creativity –> we need to overcome them
  3. Our mind tends to stop thinking when no further idea can be generated and a suitable option was found already. We need to overcome the dip, thats where the new an mindblowing ideas evolve.

Reformulating the Problem

Hints

  • Cluster all reformulations to vivid how questions
  • Animate participants to reformulate, to cover as many aspects of the problem as possible

Choosing a Formulation

  1. Number the reformulations
  2. Every participant gets to choose 3 formulations individually
  3. The Formulation with the most votes wins
  4. Depending on the time available, you can work on more than one question

Selection Criteria

  • As specific as possible
  • As vivid as possible
  • Look for suprising reformulations

Brainstorming

Rules

  • Quantity over quality
  • Don’t criticize (mimics, verbal)
  • Build on ideas of others
  • As specific as possible

Process

  1. Group size: 4-8
  2. Duration: 5-30 minutes
  3. Visualize on flipchart
  4. Use as tool

Vary your Idea

Maxi

Think big dimensions
Enlarge parts of it
Improve functionality
Multiply

Mini

Think small dimensions
Downsize parts of it
Restrict functions
Divide it

Midi

Different material
Different function
Adapt to circumstances

Combine

Use as an additive
Add different material
Embed in a bigger picture

Remodel

Put to pieces and use for different purpose
Take parts und use them in different context

Brainpool Atelier

Process

  1. Set up flipcharts/metaplan walls with the creative questions (1 wall more than participants)
  2. Each participant start in front of one wall and writes down the ideas
  3. If he has no further ideas – walk around and build on the ideas of the others
  4. Have a defined time frame (i.e. 30 minutes)

Material

Walls, flipcharts, pens

Morphological Box

Process

  1. Define 5 criterias for the problem
  2. Draw a table with the criteria as row labels
  3. Think about ideas per critera and add the ideas in the columns
  4. Choose the most promising ideas per line and combine them

Material

Papers, Pen

further Ressource

link

Bionics

Process

  1. Transform the question into a similar question in a totally different context
  2. Find ideas to solve the new problem
  3. Transform the ideas back to solve the original questions with the ideas coming from the different area

Material

Flipchart, Pens

6-3-5 Brainwriting

Process

  1. Ideally 6 people write 3 ideas in 5 rounds (numbers can be varied to different group sizes)
  2. All ideas are related to one creative question
  3. One round is finished after the second to last has written down three ideas (to avoid pressure on the last person writing)
  4. Then you hand your paper with your three ideas on it to your right neighbour and receive a new paper from your left
  5. From round 2 on, people can build on the ideas of others (but don’t have to)

Hints

  • You can also do this while standing (on flipcharts or pinboards)
  • Be aware of rules for creativity

Material

Paper, Pens, Table

Phase III

Evaluation Phase Selection


Time

about 35% of total time

Goal

Evaluate the ideas and specify them

Best practice

  • Show the goals of the workshop again
  • Give criteria for the evaluation (e.g. evolutionary, revolutionary)
  • Try to have concrete next steps at the end of this phase

Methods

Delphi Effect

Process

  1. Participants vote individually
    • Every participant gets a set number of votes (dots)
    • If possible number all ideas and let participants write the number of their choice on the dot before voting to avoid the Bandwagon effect
  2. Structuring the results together
    • Find favourites
    • Try to bring ideas together
    • Work on bulletpoints for clear structure
    • Look out for Joker-Ideas and individual favorites

Evaluation Matrix

Process

  1. List evaluation criteria
  2. Weigh evaluation criteria
  3. Subdivide evaluation criteria
  4. Create matrix and apply it to different solutions

Scouting Teams

Process

  1. Review the ideas for your own; find the 3 most important ideas for you
  2. Exchange your reviewed ideas with a partner and create a new priority set
  3. (optional) Meet another couple and define a priority set with them
  4. Specify the ideas and present them to the rest of the group
1 1 1 1 1 1 1 1
2 2 2 2
4 4

Phase IV

Action Planning


Time

about 10% of total time

Goal

Define concrete tasks, responsibilities and deadlines

Best practice

  • Reminder of the innovative mindset (the dip, stumbling blocks etc.)
  • Good moderation needed to get people into responsibilities

Approaches

  • Scrum methodology to transform the idea in a project with a lot of room for influencing the result
    link
  • Design thinking community for challenging the idea and further develop it in a prototype cycle
    link
  • IT Innovation Community and Hype to address idea to get feedback and maybe budget
    link
  • Hype
    link
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